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Inicio arrow Artículos arrow Maya: Secrets of the Pros
Maya: Secrets of the Pros PDF Imprimir E-mail
En Septiembre del año pasado (2002) Alias|Wavefront y Sybex comenzaron a trabajar conjuntamente en una serie de publicaciones. Por aquellas fechas se anunciaba la distribución de una nueva revisión del Art of Maya.
Y durante los siguientes meses publicarían una serie de libros creados conjuntamente entre Alias|Wavefront y Sybex, así como una serie de publicaciones aprobadas por Alias|Wavefront . Y

Maya®: Secrets of the Pros™ se encuadra entre una de estas publicaciones.

Autor
John Kundert-Gibbs
Precios
List Price: US $50.00 | Can $80.00 | UK £37.99
Nivel
Intermediate/Advanced

Se trata de un libro a todo color, en el que expertos y profesionales de Maya que han trabajado en producciones de la talla de The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, nos comentan varias técnicas usadas en estas.Tanto si eres un nuevo llegado a Maya como si tienes experiencia en su manejo, en Maya: Secrets of the Pros podras encontrar información muy útil. Datos sobre:


Preparation techniques for modeling and animation
Improving motion capture and lip synching
Creating crowd scenes from a small number of base models
Controlling dynamics in plot-driven sequences
Developing massively complex particle systems for film effects, such as those in The Perfect Storm
Modeling subdivision surfaces
Creating a GUI animation set-up for animators
Using effective natural lighting
Writing software for a multi-platform renderfarm
Tabla de Contenidos
Part One: Beginnings: Modeling
Chapter One: Accelerating the Preproduction Process
Getting from Concept to Animation
Scriptwriting, Thumbnailing, and Drawing
Modeling Methods
Texturing a Flour Sack
Setting Up for Animation
Creating an Arm
Blobbyman Comes to Life
Summary
Chapter Two: Modeling a SubDivision Surface Horse
Creating Basic Shapes with NURBS
Conversion to Polygons
Modeling Details
Summary
Chapter Three: Organix—Modeling by Procedural Means
Stop and Smell the Roses: A Primer
A Visual Maya Zoo
Bring Simple Life to a Creation
Abusing the Cone
Alternate Uses of Paint Effects
Organix and Paint Effects
Summary
Part Two: Putting Things in Motion: Animation
Chapter Four: Animation and Motion Capture—Working Together
What Is Motion Capture?
Animation and Mocap
When Should You Use Mocap?
Using Motion Capture as Reference or Straight out of the Box
Cleaning Mocap
Summary
Chapter Five: Lip-Synching Real-World Projects
Creating a Lip-Synched Animation
Hands-on Example 1: Lip-Synching Using Blend Shapes and the Trax Editor
Hands-on Example 2: Photo-Real Facial Replacement and Lip-Synching
Summary
Part Three: The Numbers Game: Dealing with Complex Systems
Chapter Six: Creating Crowd Scenes from a Small Number of Base Models
Not Only Big Studios
Heroes
Deploying Three Task Forces
Always Room for Improvement
Summary
Chapter Seven: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences
When To Use Rigid Body Simulations
The Setup: Plan, Plan, Plan
Preproduction: Research and Development
Production: Getting the "Shot"
Integration and Postproduction: Cheating the Shot So It Works
Working Example 1: A Quasi-Deterministic Pool Break
Working Example 2: Shattering Glass Over a Live-Action Plate
Summary
Chapter Eight: Complex Particle Systems
Preproduction: Research and Development
Choosing the Best Method: Which Type of Simulation to Use
Visualization Techniques: Tips and Tricks
Putting the Method to the Test: Pushing the Limits
Advanced Techniques
Creating the Button
Testing and Documenting Before Postproduction
Final Result
Summary
Chapter Nine: Creating a Graphic User Interface Animation Setup for Animators
Planning the GUI
Creating the Window
Procedures
Warnings and Other User Helpers
Summary
Part Four: Endings: Surfacing and Rendering
Chapter Ten: Effective Natural Lighting
Lighting Design
Lighting Passes
The Properties of Light
Mapping a Texture to a Light's Color Attribute
Light Types
Shadows
Light Rigs
Finishing Touches
Summary
Chapter Eleven: Distributed Rendering
The Maya Dispatcher
Tools and Recommendations
The Socks Program
Summary
Capítulos de EjemploChapter 7, Part 1: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences
4055ch07-1.pdf
3.72MB Chapter 7, Part 2: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences
4055ch07-2.pdf
1.20MBIndice 4055index.pdf
6.08 Mb

 

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