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Maya: Secrets of the Pros |
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En Septiembre del año pasado (2002) Alias|Wavefront y Sybex comenzaron a trabajar conjuntamente en una serie de publicaciones. Por aquellas fechas se anunciaba la distribución de una nueva revisión del Art of Maya.
| Y durante los siguientes meses publicarían una serie de libros creados conjuntamente entre Alias|Wavefront y Sybex, así como una serie de publicaciones aprobadas por Alias|Wavefront . Y Maya®: Secrets of the Pros™ se encuadra entre una de estas publicaciones. Autor | John Kundert-Gibbs | Precios | List Price: US $50.00 | Can $80.00 | UK £37.99 | Nivel | Intermediate/Advanced |
Se trata de un libro a todo color, en el que expertos y profesionales de Maya que han trabajado en producciones de la talla de The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, nos comentan varias técnicas usadas en estas.Tanto si eres un nuevo llegado a Maya como si tienes experiencia en su manejo, en Maya: Secrets of the Pros podras encontrar información muy útil. Datos sobre: Preparation techniques for modeling and animation Improving motion capture and lip synching Creating crowd scenes from a small number of base models Controlling dynamics in plot-driven sequences Developing massively complex particle systems for film effects, such as those in The Perfect Storm Modeling subdivision surfaces Creating a GUI animation set-up for animators Using effective natural lighting Writing software for a multi-platform renderfarm Tabla de Contenidos Part One: Beginnings: Modeling | Chapter One: Accelerating the Preproduction Process Getting from Concept to Animation Scriptwriting, Thumbnailing, and Drawing Modeling Methods Texturing a Flour Sack Setting Up for Animation Creating an Arm Blobbyman Comes to Life Summary | Chapter Two: Modeling a SubDivision Surface Horse Creating Basic Shapes with NURBS Conversion to Polygons Modeling Details Summary | Chapter Three: Organix—Modeling by Procedural Means Stop and Smell the Roses: A Primer A Visual Maya Zoo Bring Simple Life to a Creation Abusing the Cone Alternate Uses of Paint Effects Organix and Paint Effects Summary | Part Two: Putting Things in Motion: Animation | Chapter Four: Animation and Motion Capture—Working Together What Is Motion Capture? Animation and Mocap When Should You Use Mocap? Using Motion Capture as Reference or Straight out of the Box Cleaning Mocap Summary | Chapter Five: Lip-Synching Real-World Projects Creating a Lip-Synched Animation Hands-on Example 1: Lip-Synching Using Blend Shapes and the Trax Editor Hands-on Example 2: Photo-Real Facial Replacement and Lip-Synching Summary | Part Three: The Numbers Game: Dealing with Complex Systems | Chapter Six: Creating Crowd Scenes from a Small Number of Base Models Not Only Big Studios Heroes Deploying Three Task Forces Always Room for Improvement Summary | Chapter Seven: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences When To Use Rigid Body Simulations The Setup: Plan, Plan, Plan Preproduction: Research and Development Production: Getting the "Shot" Integration and Postproduction: Cheating the Shot So It Works Working Example 1: A Quasi-Deterministic Pool Break Working Example 2: Shattering Glass Over a Live-Action Plate Summary | Chapter Eight: Complex Particle Systems Preproduction: Research and Development Choosing the Best Method: Which Type of Simulation to Use Visualization Techniques: Tips and Tricks Putting the Method to the Test: Pushing the Limits Advanced Techniques Creating the Button Testing and Documenting Before Postproduction Final Result Summary | Chapter Nine: Creating a Graphic User Interface Animation Setup for Animators Planning the GUI Creating the Window Procedures Warnings and Other User Helpers Summary | Part Four: Endings: Surfacing and Rendering | Chapter Ten: Effective Natural Lighting Lighting Design Lighting Passes The Properties of Light Mapping a Texture to a Light's Color Attribute Light Types Shadows Light Rigs Finishing Touches Summary | Chapter Eleven: Distributed Rendering The Maya Dispatcher Tools and Recommendations The Socks Program Summary | Capítulos de EjemploChapter 7, Part 1: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences 4055ch07-1.pdf 3.72MB Chapter 7, Part 2: Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences 4055ch07-2.pdf 1.20MBIndice 4055index.pdf 6.08 Mb | |