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The largest site and most comprehensive tutorials on Adobe Atmosphere lighting and audio. Many 3D demo environments and graphic examples and some Atmosphere JavaScript examples.
wellmadewebs.com/public/atmo/atmo-main.html
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The largest site and most comprehensive tutorials on Adobe Atmosphere lighting and audio. Many 3D demo environments and graphic examples and some Atmosphere JavaScript examples.
wellmadewebs.com/public/atmo/atmo-main.html
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Not everything in 3D has to involve complex modeling. Sometimes there are alternative techniques that can be used to create imagery just as effective as anything you might spend hours building from scratch. This week we'll take a look at one such technique for creating a holiday graphic for St. Patrick's Day. (DigitalMediaNet.com)
www.creativemac.com/2004/02_feb/tutorials/koc4ddisplace040224.htm
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Some tips for applying UVs in Lightwave. More tutorials on the site, mostly Lightwave 3D stuff.
www.puppydoodle.biz/tutorials/Architectural_Time_Savers.htm
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This tutorial will take you through a unique technique for creating a face in 3D Studio Max using splines. This gives a little less flexibility then NURBS but is much simpler. (DigitalMediaNet.com)
www.animationartist.com/cgi-bin/getframeletter.cgi?/2003/11_nov/tutorials/alokjain.htm
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Nothing is more frustrating to an animator than a slow rig. This tutorial will show you some simple tricks and techniques that will help you speed up your characters for animation. (DigitalMediaNet.com)
www.animationartist.com/cgi-bin/getframeletter.cgi?/2004/01_jan/tutorials/maya_rigging.htm
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In previous tips, we've taken a look at the HyperNURBS objects available in Maxon's Cinema 4D. NURBS, of course, can be used to make complex geometry from simple splines, and there are several varieties to work with. (DigitalMediaNet.com)
www.digitalmediadesigner.com/cgi-bin/getframeletter.cgi?/2004/01_jan/tutorials/ko20c4d2bev040126.htm
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This tutorial shows how to use Sitni Sati Afterburn to create realistic explosions inside 3d studio max.
ceejay.mg2.org/?section=education&subsec=tutorials&action=viewtut&id=5
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This section of the 2 part tutorial covers how to link animatable properties up to visual sliders and use mathematical calculations to determine the end result.
ceejay.mg2.org/?section=education&subsec=tutorials&action=viewtut&id=5
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This tutorial covers the morph modifier and how to use it to animate the surface of objects. Usefull for character facial animation.
ceejay.mg2.org/?section=education&subsec=tutorials&action=viewtut&id=4
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